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Kerbal space program unity asset bundle extractor
Kerbal space program unity asset bundle extractor





assets file with the same absolute ID as the dumped asset. If the m_FileID value is 0, the PPtr refers to the same. The number left to this file name in the upper list is the absolute file ID. assets file where the number is m_FileID-1. To find the "absolute" file ID of a PPtr (as shown in UABE's list) with a m_FileID value bigger than 0, use "View->Dependencies", select the absolute file ID of the dumped asset in the upper list and look up the name of the targeted. assets file where the dumped asset is located. If you need the dump of an asset "inside" a PPtr, you can use the m_FileID and the m_PathID fields. The View Data dialog allows directly showing other assets referenced through PPtrs. This is very important! Maybe then, I can Supplement it ( extract animations, terrain, structures, prefab and scene). I beg you, fix this if you will not be difficult.Īnd one more request - is it possible your utility, in the language of C#?! Save file and no reference to the texture. Export Dump does not work correctly! Sohrae NOT the complete data. No ability to copy (or save to file), the contents of the View Data (Asset Data).

kerbal space program unity asset bundle extractor

Try it, to extract the data I needed (terrain & animation)







Kerbal space program unity asset bundle extractor